Game Designer | Quest Designer

Crafting unforgettable player journeys through systems-driven storytelling.

Based in Tunbridge Wells, UK (Willing to relocate).

Worked as a Quest Designer at Double Eleven Studios, contributing to three major updates for Fallout 76:

Upcoming Update: (Winter 2025)

Areas I was involved in:

  • Not yet disclosable.

Gone Fission: (Summer 2025)

Areas I was involved in:

  • Designed and implemented core quest beats.
  • Worked on content through full development pipeline, from pre-production to release.
  • Developed quest logic and functionality using Papyrus scripting.
  • Character creation and dialogue.
  • Assisted in lore creation and documentation.
  • V.O. casting and session recording.
  • Close client collaboration.
  • Player reception for both the narrative and mechanics for this patch were very positive, increasing community interest in the franchise.
  • News outlets also picked up on the interest, such as networks like CNN: https://edition.cnn.com/2025/0...
  • Contributed lore and narrative readables that served as source material used in an unprecedented pre-release lore video for the patch, voiced by a professional narrator.

    Quest Walkthrough:

    Skyline Valley: (Summer 2024)

    Areas I was involved in:

    • Responsible for ensuring functionality of multiple Main quests via in-editor prototyping and polish .
    • Feedback-driven iteration of structure and design from playtest sessions.
    • Writing and editing of notes, journals and other Non-VO content.
    • Close collaboration with client and Level, Tech, Art departments. 

    Mission Playthrough:

    • Improved on existing quest templates to optimize player engagement and satisfaction. 
    • Maintained and refined key quest documentation
    • Contributed in pitch meetings and writers rooms to establish core narrative pillars and lore timelines.

    Update Trailer:

    • The update was well-received by the Fallout community, with particular emphasis on the new region and questlines.

        Tools used:

        • Creation Kit Engine 

         • Papyrus Scripting

        • Perforce Version Control

        • Jira / Confluence

        • Slack / Teams

        • Miro

        Game and Narrative Designer (Contract) at Mothlight Studio

        Provided level and narrative support, including tutorialisation. Part of protype development team that secured £7,500 in funding from the DunDev and Transfuzer UK initiatives.

        Game and Narrative Designer at RetroDrive Studio

        Served in a dual design and narrative role on a small indie team developing a synthwave open-world driving game in Unreal Engine 4. Contributed to mission design, narrative design, and aligning gameplay progression with environmental and thematic pillars.

        RetroDrive 2

        Dice Druid 

        Showrunners

        Coming Soon