Game Designer
Focussed on the design and product management of indie and LiveOps titles on PC and mobile.
Based in Kent, UK (Willing to relocate).
Game Designer at Retro Drive Studio
Served in a dual design and narrative role on a small indie team developing a synthwave open-world driving game in Unreal Engine 4. Contributed to mission design, narrative design, and aligning gameplay progression with environmental and thematic pillars.
Game and Narrative Designer (Contract) at Mothlight Studio
Provided level and narrative support, including tutorialisation. Part of protype development team that secured £7,500 in funding from the DunDev and Transfuzer UK initiatives.
Quest Designer at Double Eleven Studios
Contributed quest content for 3 LiveOps updates on Fallout 76. Designed and implemented player-centred systems that balanced complexity with clarity.
Tools used:
• Unity/Unreal/In-House Engines
• Papyrus Scripting
• Perforce Version Control
• Jira / Confluence
• Slack / Microsoft Teams
• Miro