Game Designer
Skilled at crafting innovative gameplay mechanics in Unity and in-house engines.
Based in East London, UK
(Open to relocation)
Game Designer: Double Eleven Studios
Designed quest content for 3 LiveOps updates on Fallout 76. Designed and implemented player-centred systems that balanced complexity with clarity.
Game and Narrative Designer: Retro Drive Studio
Dual role on a small indie team developing a synthwave open-world driving game in Unreal Engine 4. Contributed to mission design, narrative design, and gameplay mechanics.
Game Designer (Unity): Mothlight Studio
Provided gameplay, level and system support, including tutorialisation. Part of protype development team that secured £7,500 in funding from the DunDev and Transfuzer UK initiatives.
Personal Project - Puzzle of St. Matthew (Unreal Engine 5)
A narrative-led word and image-based puzzle game prototype, set in an abandoned cathedral.
Tools used:
• Unity/Unreal/In-House Engines
• Visual Scripting / C#
• Unreal Blueprints
• Atlassian Suite: Jira / Confluence
• Miro / Powerpoint
• Github/ Perforce Version Control
Game Design Document Example
GDD and Dev Log for a top-down wave-defence Unity project.