Game Designer

Skilled at crafting innovative gameplay mechanics in Unity and in-house engines.

Based in East London, UK 
(Open to relocation)

Game Designer: Double Eleven Studios

Designed quest content for 3 LiveOps updates on Fallout 76. Designed and implemented player-centred systems that balanced complexity with clarity. 

Game and Narrative Designer: Retro Drive Studio

Dual role on a small indie team developing a synthwave open-world driving game in Unreal Engine 4. Contributed to mission design, narrative design, and gameplay mechanics.

Game Designer (Unity): Mothlight Studio

Provided gameplay, level and system support, including tutorialisation. Part of protype development team that secured £7,500 in funding from the DunDev and Transfuzer UK initiatives.

Personal Project - Puzzle of St. Matthew (Unreal Engine 5)

A narrative-led word and image-based puzzle game prototype, set in an abandoned cathedral.

Tools used:

• Unity/Unreal/In-House Engines 

 • Visual Scripting / C#

• Unreal Blueprints

• Atlassian Suite: Jira / Confluence

• Miro / Powerpoint

• Github/ Perforce Version Control

Game Design Document Example

GDD and Dev Log for a top-down wave-defence Unity project.

RetroDrive 2

Dice Druid 

Showrunners