Game Design | Narrative Design | Game Writing
Experienced in creating features, narrative, systems, and live gameplay content for AAA and indie titles.
Soon to be based in London, UK
Game Designer at Double Eleven Studios
Contributed quest content for 3 LiveOps updates on Fallout 76. Designed and implemented player-centred systems that balanced complexity with clarity.
Personal Project - Puzzle of St. Matthew
A narrative-led word and image-based puzzle game prototype, set in an abandoned cathedral.
Game and Narrative Designer at Retro Drive Studio
Served in a dual role on a small indie team developing a synthwave open-world driving game in Unreal Engine 4. Contributed to mission design, narrative design, and aligning gameplay progression with environmental and thematic pillars.
Game and Narrative Designer (Contract) at Mothlight Studio
Provided level and narrative support, including tutorialisation. Part of protype development team that secured £7,500 in funding from the DunDev and Transfuzer UK initiatives.
Tools used:
• Unity/Unreal/In-House Engines
• Papyrus Scripting / C#
• Perforce Version Control
• Jira / Confluence
• Slack / Microsoft Teams
• Miro
Game Design Document Example
GDD and Dev Log for a top-down wave-defence Unity project.