I worked as a Game and Quest designer on Fallout 76 at Double Eleven Studios, contributing to 3 live updates. I designed and implemented missions, encounters and systemic quest content in Bethesda’s Creation Kit, collaborating across multidisciplinary strike teams to balance gameplay, develop branching narratives and create interconnected player-driven systems.

Role: Game Designer (Quest)
Studio: Double Eleven Studios
Engine: Bethesda Creation Kit
Project: Fallout 76: Open world, multiplayer, post-apocalyptic, survival RPG 
Team: 50-100 (Divided into strike teams)
Key Ownership: Mission design, system design, narrative design, iteration, playtesting, peer reviews

    'Burning Springs' Update: (Winter 2025)

    My Contribution:

    • Designed and implemented a new 'treasure hunt' quest system.
    • Ideated and created core beats of one of key Side quests of the update.
    • Character creation and dialogue of 3 new NPCs and extensive lore content.
    • Worked on content through full development pipeline, from pre-production to release.
    • Developed quest logic and functionality using Papyrus scripting.
    • Close client collaboration.

    'Gone Fission'Update: (Summer 2025)

    My Contribution:

    • Designed and implemented core quest beats.
    • Wrote and reviewed narrative readables.
    • Worked on content through full development pipeline, from pre-production to release.
    • Developed quest logic and functionality using Papyrus scripting.
    • Character creation and dialogue.
    • Assisted in lore creation and documentation.
    • V.O. casting and session recording.
    • Close client collaboration.
    • Player reception for both the narrative and mechanics for this patch were very positive, increasing community interest in the franchise.
    • News outlets also picked up on the interest, such as networks like CNN: https://edition.cnn.com/2025/0...
    • Contributed lore and narrative readables that served as source material used in an unprecedented pre-release lore video for the patch, voiced by a professional narrator.

      Quest Walkthrough:

      'Skyline Valley' Update: (Summer 2024)

      My Contribution:

      • Responsible for ensuring functionality of multiple Main quests via in-editor prototyping and polish .
      • Feedback-driven iteration of structure and design from playtest sessions.
      • Writing and editing of notes, journals and other Non-VO content.
      • Close collaboration with client and Level, Tech, Art departments. 

      Mission Playthrough:

      • Improved on existing quest templates to optimize player engagement and satisfaction. 
      • Maintained and refined key quest documentation
      • Contributed in pitch meetings and writers rooms to establish core narrative pillars and lore timelines.

      Update Trailer:

      • The update was well-received by the Fallout community, with particular emphasis on the new region and questlines.

          RetroDrive 2

          Dice Druid 

          Showrunners