Puzzle of St. Matthew

A word and image-based puzzle prototype set in a mysteriously abandoned cathedral

Goal:

To make an atmospheric exploration prototype based around language-based and image-based puzzles.

Section of the Collectible Interface BP:

Project Details:

  • This prototype was made over the course of a week using Unreal Engine 5.
  • Blueprints designed to break large scripts down into Custom Events, and use Macros to reduce repeated code.
  • Designed a key-collection functionality using Interfaces, intended to reduce casting.
  • Utilised lighting systems (Lumen, point/spot lights, emissives) to create a dramatic and atmospheric mood.
  • Applied post-processing volumes to enhance tone, contrast, bloom, and depth of field for cinematic visuals.
  • Implemented volumetric fog, particle effects, and lens flares to add depth and realism to the environment.
  • Assets used came from the FAB store or were made using Adobe Photoshop.

Design Breakdown:


  • Having collected the letters, player must input them into the base of a  statue found at the back of the cathedral.
  • Players need to unscramble the letters to create the words 'UNLOCK' and 'DOOR'

  • Proceeding to the next section, players have to piece together a broken floor mosaic to progress.
  • The pieces are picked up by clicking and dragging them into the right locations.

  • If the player becomes stuck, further exploring of the cathedral will give them in a hint due to the hanging banners of St. Matthew at the front of the nave.
  • Slotting in all the pieces correctly grants the player a key which they can use to open the cathedral doors and escape.

Player Intended Flow:

  • Players will find an old tome at the pulpit with an exerpt from St. Matthew's gospel.
  • Upon looking closely, they will see unusual capitalization amongst the words.
  • They must take note of these letters and the order they appear in.

Reviewing and Iteration:

  • Gained peer feedback via external testing.
  • Refined word puzzle to ensure it was challenging but not misleading.
  • Reviewed and improved player instructions, making sure they were precise and consistent to increase task clarity.

Fallout 76

Dice Druid 

Show Runners