Areas Worked On:

Main Quests - Designed and implemented multiple main quests which have added substantial lore to the I.P., garnering interest from the community.

Side Quests - Wrote unique side quests, tutorialising new mechanics and added life to existing game areas.

Character Creation - Pitched, designed, and voice directed 5 interactable characters, providing original and memorable personalities to the canon.

NPC Dialogue - Wrote extensive branching character dialogue, allowing for different role-play opportunities and quest endings.  

Reviewing - Partook in playtesting and provided feedback for other designer's quests and dialogue, emulating a player's perspective.

Environmental Storytelling - Supplemented quest narratives with vignettes and readables, providing a holistic approach to the core stories of the patches.

Upcoming Update: 2025

Areas I was involved in:

  • Not yet disclosable.

Gone Fission Update

Quest completion rates:

Areas I was involved in:

  • Worked on content from pre-production to release.
  • Designed and implemented core quest.
  • Character creation and dialogue.
  • V.O. casting and session recording.
  • Close client collaboration.
  • Assisted in lore creation and documentation.
  • Gone Fission has been one of Fallout 76's most popular additions to date, with over 92% of players who started the tutorial quest following it through to its completion.
  • Player reception for both the narrative and mechanics for this patch have been very positive, increasing community interest in the franchise.
  • News outlets also picked up on the interest, such as networks like CNN: https://edition.cnn.com/2025/0...
  • The client approved of my lore and narrative descriptions to the extent that they commissioned an unprecedented lore pre-release video, voiced by a professional narrator.

    Skyline Valley Update

    Areas I was involved in :

    • Responsible for ensuring functionality and polish of multiple Main quests.
    • Writing and editing of notes, journals and other Non-VO content.
    • Feedback-driven iteration of structure and design from playtest sessions.
    • Close collaboration with client and Level, Tech, Art departments. 


    • The update was well-received by the Fallout community, with particular emphasis on the new region and questlines.

    Journal samples:

    Tools used:

    • Creation Kit Engine 

    • Confluence

    • Jira

    • Perforce 

    • Slack

    • Microsoft Teams