RetroDrive 2

A synthwave dystopian open-world driving game made my RetroDrive Studios, built in Unreal Engine 4

Retro Drive 2

I worked as a Game Designer and  Narrative Designer on the currently unleased Retro Drive 2 - An open-world driving game set in a synthwave dystopia, made in Unreal Engine.

Due to NDA, I am unable to detail the exact content of what I worked on during my time on the project. 

Areas Involved In:

  • Worked on blockouts using level editing tools, designing environmental flow. 
  • Developed enemy AI behaviours using Blueprint scripting. 
  • Designed and implemented several engaging missions.
  • Wrote character dialogue and extensive lore bible.
  • Collaborated with Art, Code and Tech Designers.

  • I took ownership of multiple gameplay features including a scripted sequence at the start of the tutorial, designed to teach players the controls and introduce them to core concepts such as boosting and collecting items.
  • I worked closely with UI artists to present this information to the player in easily-digestible formats.

  • I was responsible for playtestıng and collecting player feedback, both internally and externally, in order to assess the progress and user-friendliness of the game, collaborating with Code to rapidly iterate on core designs and mechanics.

  • Provided detailed design and lore briefs to Level Designers and contributed to creation of distinct city sectors, each with their own unique environmental features.
  • Blocked out mission flows and functionality within these spaces.
  • Showcased the game to prospective publishers at Develop:Brighton Conference 2023

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